![]() They are working to get these bugs fixed, but acknowledged it’s taking longer than anticipated due to some development issues. Supercell also addressed the ongoing issues with the Bandit and Fisherman. Additionally, the next major content update, which will feature more than just card balance changes, is aimed for April 2022. The first balance changes are slated to come in February, with additional changes planned for April, June, August, October and December 2022. This allows us to get enough data to make informed decisions and enables the team to work on other features. In an effort to combat this, Supercell is reducing the amount of time in between balance changes to every two months. It doesn’t take long for players to discover new metas and soon enough they figure out the most powerful cards and customize their decks around those. Currently, Supercell releases balance changes every three months, but they agree with players that this is too long of a wait in between. Perhaps the biggest change coming in 2022, however, is the rate at which Supercell will release balance changes. Right now, it’s pretty barebones in what you can choose beyond towers, emotes, and card upgrades. Overall, it’s a pretty vague roadmap for the new year, but I like the idea of more customization options. Those are in addition to quality of life improvements. The most prominent ones are adding more ways to progress and more rewards to earn, more customization and personalization options, and improvements to current features. Overall, it was a pretty exciting year for Clash Royale.īut as we turn the calendar page to 2022, Supercell has outlined their major goals for the new year. There were other adjustments along with those, including reduced upgrade costs, Magic Items to help with progression, new types of Chests and more. I love clash royale and think even as popular as it is, I think it can get even bigger, I hope my opinion ttuly enlightens those who reads it to understand how balance changes should be and how to implement them in a healthy way.2021 saw many changes to Clash Royale, the most notable being the introduction of Champions along with a new level 14 for cards. ![]() This way, you get rid of the toxic mechanic of troops/towers hurting themselves for just attacking while still keeping the role of the card the same. If he still struggles to buildings after this change then make his radious bigger and significantly decrease his electrical stun damage. Take away the attack and get stunned mechanic and change it to get stunned in the radious every x amount of seconds. I will conclude my critic take on these balance changes with the best change to egiant ever. I see supercell balance a lot of cards that don’t need a balance as much as others, for example ice wizard, we see him not all the time but we still see him often! Yet supercell balances over cards like pump or rocket which is seen a lot less. Not all cards can be viable or usable, but they can be good in their own way. I want to see bad cards be changed to be balanced in one way or another. But just like the infinite number amount of zeros, you can still get closer and closer to zero which is how it should be when balancing the game. The whole purpose of balancing is to get closer and closer to having a completely balanced meta which is impossible. It also looks like they aren’t balancing to balance but balancing to bring a change to the current meta. So on paper you would think that wizard is solid but in game he is only good in low skill environments with low skill players. He is a horrible card and is almost never seen in competitive tournaments yet he has a very solid usage rate because he is a great card for low skill players. The best example for why usage and win rates aren’t that important (still should be considered) is wizard. Most would probably say “wow these pigs have so much health, they can be overwhelming”. Never did anyone when playing against mother witch think “wow she has so much health I can’t kill her” yet they nerf her health. It feels like they don’t even play the game and understand what’s going on in the meta. To me they really seem like supercell is only looking at usage and win rates which do not say that much about the power/value of a card. I grew up playing clash royale and it hurts so bad to see these changes. I love Clash Royale, been a fan since before it came to the states.
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